Peasants & Pitchforks: Part 2 — Gameplay
Note : This is part two of a series about my homebrew game system, Peasants & Pitchforks. In this post, we take a look at the gameplay mechanics. Please see post number 1 to learn how to generate a P&P character. To recap from last post, every P&P PC will have the following written on their character sheet: Three stats (Handy, Tricky, Lucky) with values ranging from 1 to 6 (with a possible +2 in Lucky) Three descriptors: a physical characteristic, a character trait and an occupation One piece of gear With that in mind, let's move onward to the game mechanics: ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ Doing Stuff Throwin’ Dice : During play, just tell the Elder what you want your character to do. If it’s risky, you’ll have to roll for it: Roll Handy to perform most actions: Throw 1d8. You want to score equal to or lower than your Handy stat. Success only applies to your single action, and creates little extra benefit beyo...