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Showing posts from 2020

Dungeon Maze Treasure Hunt

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Well, 2020 is nearly finished and it's been a doozy of a year, I think we can all agree. It hasn't actually been terribly bad for my family (knock on wood), just very busy. Working remotely with a kid home from daycare has meant much less time for writing and lots more time spent watching family movies and drinking. >.< In search of new entertainment, I recently introduced my four-year-old daughter to Dungeons & Dragons (kinda). Readers might recall that I actually started playing a simplified version of the Mouse Guard RPG with my kid when she was just two and a half. She still likes playing it with me sometimes (I should write another episode of Mousling Guard, come to think of it), but she doesn't want to play very often. And even when she does, it just turns into a LARP every single time, lol. A short attention span plus a love for roleplaying with dolls does not work well for rules crunchy systems, no matter how much you dumb it down. What I've learned,

Bring it on, 2020!

Wow, it's the new year already, and I haven't posted for months. Figured it's high time I dial in with an update and a roundup of 2019 to bring in 2020. 2019 was a busy and eventful year, to say the least: In the spring, I helped my good friend Aurelién Lainé launch a Kickstarter for his RPG book Koryo Hall of Adventures . It's a D&D 5e campaign setting with a great fantasy Korea theme. He pulled in over $50 thousand, and it's looking like he'll have some really beautiful art for his book. Excited to get my cloth-bound special edition once it finally prints early this year. I also helped Aurelién with some game design this summer. I edited a good part of the primary mechanics for Koryo Hall of Adventures, and I wrote mechanics for some key parts of the game system. Specifically, I designed a detailed shaman class called the Mudang that involved creating an entirely new magical system for calling on spirits. It's a huge chapter, and I'm quite prou