Peasants & Pitchforks: Part 1 — Character Creation
NOTE : This is part one of an ongoing series, and only describes character generation mechanics. For gameplay mechanics, please see part two of the series . ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ ~*~ Peasants & Pitchforks is a fun little gaming project I’ve been working on. The basic concept is very much inspired by Dungeon Crawl Classics’ zero-level funnels, except redesigned purely with one-shot or convention play in mind. If you don’t know about DCC’s funnels, basically instead of playing one character, everybody plays a crowd of super-weak 0-level characters who take on a super-lethal meat-grinder dungeon module. There are tons of hilarious deaths, and only a handful of characters come out alive. My problem with DCC’s funnel modules is that they’re meant to be used as campaign openers and are not really optimized for one-shots. You end up playing these weak characters with a whole ton of rules you have no use for running in the background. For con games, I prefer rules s...